Adding a TileAnimationFlag to set the animation update mode (scaled vs. unscaled time)

Now that we can add TileAnimationFlags

  • 2D: Added: TileAnimationsFlags for configuring Tile Animations

  • TileAnimationFlags.LoopOnce (Tile Animations that play and run once)

  • TileAnimationFlags.PauseAnimation (Pause Tile Animation)

  • TileAnimationFlags.UpdatePhysics (Update the physics shape for the Tile as the Tile Animation plays).

It would be nice to have a new flag (example: TileAnimationFlags.UnscaledTime) to allow having animated tiles even if Time.timeScale == 0 (Using unscaled time), just like regular Animators.

Thanks for the feedback, we will see if we can work this in!

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