Now that we can add TileAnimationFlags
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2D: Added: TileAnimationsFlags for configuring Tile Animations
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TileAnimationFlags.LoopOnce (Tile Animations that play and run once)
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TileAnimationFlags.PauseAnimation (Pause Tile Animation)
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TileAnimationFlags.UpdatePhysics (Update the physics shape for the Tile as the Tile Animation plays).
It would be nice to have a new flag (example: TileAnimationFlags.UnscaledTime) to allow having animated tiles even if Time.timeScale == 0 (Using unscaled time), just like regular Animators.