adding ammo count

What would be the code to use if i want to limit how many times my player can shoot and how do i make it appear on the screen as a GUI

function Fire(){
   if(ammo>0){
      //shoot
   } 
}

function OnGUI(){
   GUI.Label(Rect(someRect),"Ammo : " + ammo);
}

I updated the script. It’s more reliable now, and you can’t reload if currentammo is equal or grater than maxammo.

    var canshoot = true;
    var canreload = true;
    var currentammo : int = 5;
    var maxammo : int = 15;

    function Update () {
	if(currentammo == maxammo) {
		canreload = false;
	}
	if(currentammo > maxammo) {
		canreload = false;
	}
	
	if (Input.GetKeyDown("1")) {
	Shoot();
	}
	if (Input.GetKeyDown("2")) {
		Reload();
	}
	
	if(currentammo == 0) {
		canshoot = false;
	}
	if(currentammo > 0) {
		canshoot = true;
	}
	if(maxammo == 0) {
		canreload = false;
	}
	if(maxammo > 0) {
		canreload = true;
	}
}

function OnGUI () {
	GUI.Box(new Rect(5, 105, 105, 23), "Ammo: "+currentammo+"/"+maxammo);
}

function Shoot () {
if(canshoot == true) {
		if (Input.GetKeyDown("1")) {
			if(currentammo > 0) {
				currentammo -=1;
			}
		}
	}
}

function Reload () {
	if(canreload == true) {
		if(Input.GetKeyDown("2")) {
			currentammo +=1;
			maxammo -=1;
		}
	}
}