Adding an animation to a rigid body

I have a rigid body with a model and an external animation created in maya. Right now i added the animation to my rigidbody and put it on top of my rigidbody in the scene. However, both the model and animation are ontop of eachother. Therefore how do I hide my model when my animation is playing so there isnt a static model on top of my animation.

new link [1] [1]: https://docs.unity3d.com/ScriptReference/Light-color.html

1 Answer

1

To hide it? Well first, I have never had this problem, but usely put colliders on it rigidbody, animation component, animation. If you want to make a video you keep it in maya or blender. But, if you want to make a game. You can’t just put an animation, you have to put multiple, movements on too your character. An example is a unity project in the asset store I think called 3rd person shooter, yes you put animations but, you also put prefabs on it sometimes because the cpu is not going to guess for you, it is way more complicating then it sounds, you got at least another month ahead of you to be able to do anything with that, also if you attach your animation on only the character it’s not going to move you need abunch of scripts, Fps, 3rd person controller.

Thank you :D