I have a character with some animations set up in Unity. Now I wanted to have another animation clip with random eyeblinks playing on top of the other animations.
It is just a looping clip of about 300 frames.
I put this animation inside a new animation layer and set it to additive mode, it works well. But there is one animation clip in the Base layer where I don’t want the blinks to show up.
How can I exclude this animation clip from the ‘eye blink’ layer so that the eyes won’t blink when this certain clip is played?