Hi
Is it possible to add a component that is already initialized to a gameobject?
I have a monobehaviour script attached to a gameobject and in mid-game I want to remove it from one gameobject and attach that same instance of the script to a different gameobject.
for what I see, gameObject.AddComponent() will initialize it, so I wonder whether there is something like addComponent(initializedMonobehaviour) or similar way to achieve it.