I’m shooting an arrow using a Vector2 of it’s direction. What I need to do is add an offset of the angle that it’s fired so I can add a feature of multiple shots that spray. So far I have:

```
for(int i =0;i<numberOfArrows;i++){
Vector3 offsetDirectionToFire = directionToFire;
float angle = Mathf.Atan2(offsetDirectionToFire.x,offsetDirectionToFire.y);
angle = -Mathf.Rad2Deg * angle;
angle += i;
//offsetDirectionToFire.x / offsetDirectionToFire.y = Mathf.Tan (angle);
FireArrow(directionToFire,speedToFire);
}
```

The line that’s commented out is where I’m stuck on what to do. **Is possible to modify the offsetDirectionToFire by an angle of x degrees?**