Adding Animation

Hi, can someone please help me, I’m new to Unity and game design and doing it just for fun, but at the moment it’s not much fun … :frowning:

I downloaded the evaluation copy of Unity and are trying it free for 30 days (iOS), so I setup a scene and loaded the Player Relative Setup, (player in the middle and joysticks either side) I wrote a animationcontroll.js script attached it to my model and edited the player relative control script and added my Idel, Walk and Run animations when the joystick was above or below a value, and all worked fine, then I came across prefabs, so I purchased the 3rd person overview cam prefab, I’ve installed and running it and tried editing the PlayerCameraRelative.js script and adding my animation calls, like below.

//Calculate and normalize movement vector
var movement : Vector3;

if(movementJoystick) //If movement joystick exists
{
    movement = movementJoystick.GetAxis(); //Get movement joystick axis
    animateCntrl.Walk();
}

But he stats walking soon as I press play, and don’t stop even with no joystick input, can you please tell me what I’m doing wrong, Thanks.

Yes, tried that … :frowning:

animateCntrl is a var I set to my AnimationController.js script that I’d set all my animations in, like Idel, Walk, Run and Jump, like -

function Idel()

{

animation.CrossFade("Idel",0.2);

}