Posted: 07:48 AM 1 Minute Ago
I have my Time.timeScale = 0.0f; to pause the game but i want to be able to do a countdown from 20 secs on another timer at the same time that is not affected by Unitys Time.timeScale, can i do this?
Try this: Time.realtimeSinceStartup
This is like Time.time but it runs regardless of what your timescale is; should be perfect for what you’re wanting to do.
Brilliant thank you very much that works excellent