Adding AudioSources from an editor script

I have a large number of WAV files that I want to add as AudioSources on an object in my game. Rather than add them individually by hand, I thought I’d write a ScriptableWizard to do it, but I can’t figure out how to go from a filename of a WAV file to an AudioSource. Can anyone please help?

So I take it from the overwhelming lack of response that it isn’t possible.

Sigh. Time to add 100 sound files by hand.

Aren’t you talking about that ?