I am attempting to created a character that contains multiple animations using Blender. I have already imported the mesh along with a few legacy animations into Unity (as a .fbx file) and spend a while editing the scale and import settings etc.
But as I keep working on animating and create new animations, I have to re-import the entire .fbx mesh and animation from Blender and set it all up again whenever I add or change an animation if I want to use it in Unity.
Is there a way to add animations to a model that has been imported already?
The mesh is the same in new one but if I try to use the new animations with the previously imported model it does not work.
Basically, I would like to find the easiest way to add two more animations I’ve created to a model in Unity that’s been imported.