Hello there !
I know you can add a buffer with this command EntityManager.AddBuffer(entity)
But is it possible to add buffers to multiples entities at once ?
Do I have to use a loop ?
Thank you
Hello there !
I know you can add a buffer with this command EntityManager.AddBuffer(entity)
But is it possible to add buffers to multiples entities at once ?
Do I have to use a loop ?
Thank you
EntityCommandBuffer has functions to add/set/remove DynamicBuffers on entities. I dont know of any bulk operators for components in general just entity instantiation.
Thank you for your help
I will just use a loop then.