Adding Buttons to a list

hello, I have what I think is an easy procedural question that I can’t quite pin down. I’m trying to make a list of buttons and creating the list itself is fairly easy. I just have

public List<GameObject> button_list = new List<GameObject>();

now the problem I have is adding new buttons to the list. I tried doing

button_list.Add(new GameObject (Button));

but unity threw 5 errors at me so clearly it doesn’t like this.

I’m not too worried about creating the game object itself as I’ll do that procedurally myself for now. I just need the game object variable in the script so I can attach them to the game objects I create in the game and then be able to iterate through the list so I can do things to the buttons.

To create a game object using the GameObject’s class constructor with a button script attached you would do it like this:

 button_list.Add(new GameObject ("ButtonName",typeof(Button)));

Or you could also do it like this:

GameObject newButton = new GameObject();
newButton.name = "ButtonName"; //Optional
newButton.AddComponent<Button>();
button_list.Add(newButton);

Or you could have a prefab that already contains a Button script and just do:

//Having previously defined and assigned a public GameObject buttonPrefab; field
button_list.Add(Instantiate(buttonPrefab));