Hi everyone,
noob here: I would like to add colliders that match exactly my imported humanoid fbx during his animation.
When I import my FBX in scene everything is correct for Unity, pose and animation are playing correctly.
When I try to add a collider to the figure from Unity I could only select from the prefab the mesh number [2] as only “Mesh” appliable to Mesh Collider.
But that’s in a different starting pose respect to imported animation used in scene [1] and colliding simply won’t apply.
I can’t figure out what to do, or what I am doing wrong.
Could someone please explain or at least point out to a resource on which I could study on?
Thanks in advance.