Adding custom dependencies to C# script files

I currently have a Monobehavior script (C#) that uses classes defined in a few other script files.

When I select a prefab that uses that Monobehavior and want to export a package, Unity doesn’t automatically pick up the classes definition scripts, I have to select them manually.

I was wondering if there were a way to add/tweak resources dependencies in a project.


There is a button called “Include Dependencies” that works for me :slight_smile: Just selsct this when you try and export your package