Hello,

I have a blank gameobject that contains 70 some odd prefabs (generated at run-time). I want to be able to loop through the prefabs and add a WWW object which will be setting its texture as soon as the download completes, but I need to track which prefabs have have WWW objects that aren’t isDone, so that I could dispose of the WWW object that is associated with that particular prefab. Here is an example of what I have/need (simplified):

for(var child : Transform in transform){
    var txt = new Texture2D(tileSize, tileSize, TextureFormat.DXT1, false);
    var www = new WWW("urlgoeshere");
    yield www;
    www.LoadImageIntoTexture(txt);
    child.guiTexture.texture = txt;	
    child.newpropertynamehere = www; // THIS IS WHAT I NEED
}

So that later I can do:

for(var child : Transform in transform){
    if(!child.newpropertynamehere.isDone) child.newpropertynamehere.Dispose();
}

Any help would be greatly appreciated!

Jake

Let every GameObject have a script that loads the textures and keeps the variables for isDone.

var children : WWWLoader[] = GetComponentsInChildren<WWWLoader>();
for (child : WWWLoader in children)
{
   child.Load("urlgoeshere");
}

so later you can do:

for (child : WWWLoader in children)
{
   if(!child.isDone) child.Dispose();
}

the WWWLoader-class would look something like

var isDone : boolean;
function Load (url : string) {
    var txt = new Texture2D(tileSize, tileSize, TextureFormat.DXT1, false);
    var www = new WWW(url);
    yield www;
    www.LoadImageIntoTexture(txt);
    guiTexture.texture = txt; 
    isDone = true;
}