Adding dialouge

Hi i make game but i dont know how to make and add dialouge pls help me

This is my component from NPC,

alt text

using UnityEngine;
using System.Collections;
[AddComponentMenu("BillyOposto/NPC/Dialogo")]
public class NPCDialogo : MonoBehaviour 
{
    public enum NPCDialogoLoop
    {
        ndlSempre = 0,
        ndlUmaVez = 1
    }

    public string[] dialogos;
    public Texture2D dialogoimagem;
    public GUISkin dialogoskin;
    public int estadoesperado = -1;
    public GameObject portalparaativar;
    public NPCDialogoLoop cicloDialogo;
    private bool falando = false;
    private bool avisar = false;
    private bool falou = false;
    private int indice = -1;
    private int boxMarginLeft = 30;
    private int boxHeight = 200;

    // Use this for initialization
    void Start () 
    {

    }

    // Update is called once per frame
    void Update () 
    {
        if (falou == true && cicloDialogo == NPCDialogoLoop.ndlUmaVez)
        {
            return;
        }

        if (Input.GetKeyDown(KeyCode.Space) && avisar == true)
        {
            avisar = false;
            falando = true;
            BillyManager.habilitarcontrole = false;
        }

        if (Input.GetKeyDown(KeyCode.Space) && falando == true)
        {
            indice++;
            if (indice >= dialogos.Length)
            {
                BillyManager.habilitarcontrole = true;
                falando = false;
                avisar = true;
                indice = -1;
                falou = true;

                if (portalparaativar != null)
                {
                    Portal scr = (Portal)portalparaativar.GetComponent("Portal");
                    scr.disabled = false;
                }
            }
        }
    }

    void OnTriggerEnter(Collider collision)
    {
        if (falou == true && cicloDialogo == NPCDialogoLoop.ndlUmaVez)
        {
            avisar = false;
        }
        else
        {
            if (avisar == false) avisar = true;
        }
    }

    void OnTriggerExit(Collider collision)
    {
        falando = false;
        avisar = false;
        indice = -1;
    }

    void OnGUI()
    {
        if (dialogoskin != null) GUI.skin = dialogoskin;

        if (avisar == true)
        {
            GUI.DrawTexture(new Rect((Screen.width / 2) - (256 / 2), (Screen.height / 2) - (64 / 2), 256, 64), this.dialogoimagem);
        }
        else
        {
            if (falando == true)
            {
                string texto = this.dialogos[indice];
                string estilo = "box";
                if (texto.Contains("B:") || texto.Contains("b:"))
                {
                    estilo = "box-billy";
                    texto = texto.Replace("B:", "");
                    texto = texto.Replace("b:", "");
                }

                GUI.Label(new Rect(boxMarginLeft, Screen.height - boxHeight, Screen.width - (boxMarginLeft * 2), boxHeight), texto, estilo);
            }
            //Debug.Log(indice + "  o indice");
        }
    }

    void OnDrawGizmos()
    {
        Gizmos.DrawIcon(transform.position, "npcdialogo.png");
    }
}