I followed a youtube tutorial and got a date system (not using computer date, a “fake” date system) working but the only problem is that each month has a different amount of days and I don’t know how to make it so where that is the case and currently it only has a certain amount of days per each month. How do I do that
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class ScriptDate : MonoBehaviour
{
public TextMeshProUGUI[] UI_DATE_TEXT;
public DateFormat dateFormat = DateFormat.MM_DD_YYYY;
public float secPerDay = 2;
private string _date;
int day;
int month;
int year;
int maxDay = 30;
int maxMonth = 13;
float timer = 0;
public enum DateFormat
{
MM_DD_YYYY
}
private void Awake()
{
day = 1;
month = 1;
year = 2000;
SetDateString();
}
void Update()
{
if (timer >= secPerDay)
{
day++;
if (day >= maxDay)
{
day = 1;
month++;
if (month >= maxMonth)
{
month = 1;
year++;
}
}
SetDateString();
timer = 0;
}
else
{
timer += Time.deltaTime;
}
}
void SetDateString()
{
switch(dateFormat)
{
case DateFormat MM_DD_YYYY:
{
_date = month + "/" + day + "/" + year;
break;
}
}
for (int i = 0; i < UI_DATE_TEXT.Length; i++)
{
UI_DATE_TEXT[i].text = _date;
}
}
}