Adding door sound line in the C sharp script help.

Hi every one I found this script on some assets that I found and its in Csharp ,I dont know C sharp :frowning: ,can someone update this script just to play a sound when door opens and closes that I will put in inspector when the script updates? Thanks a lot whoever helps.

using UnityEngine;
using System.Collections;

//Instruction:
//Make an empty game object and call it "Door"
//Rename your 3D door model to "Body"
//Parent a "Body" object to "Door"
//Make sure thet a "Door" object is in left down corner of "Body" object. The place where a Door Hinge need be
//Add a box collider to "Door" object and make it much bigger then the "Body" model, mark it trigger
//Assign this script to a "Door" game object that have box collider with trigger enabled
//Press "e" (Default) to open and close the door
//Make sure the main character is tagged "player"

public class open_door : MonoBehaviour 
{
	public float smooth = (float)2.0;
	public float DoorOpenAngle = (float)110.0;
	public float DoorCloseAngle = (float)0.0;
	public bool open = false;
	public bool enter = false;
	public string defined_key = "e";
	public AudioClip 
	
	// Update is called once per frame
	void Update () 
	{
		if(open == true)
		{
			var target = Quaternion.Euler (transform.localRotation.x, DoorOpenAngle, transform.localRotation.z);
			// Dampen towards the target rotation
			transform.localRotation = Quaternion.Slerp(transform.localRotation, target,
			Time.deltaTime * smooth);
		}
	
		if(open == false)
		{
			var target1 = Quaternion.Euler (transform.localRotation.x, DoorCloseAngle, transform.localRotation.z);
			// Dampen towards the target rotation
			transform.localRotation = Quaternion.Slerp(transform.localRotation, target1,
			Time.deltaTime * smooth);
		}
	
		if(enter == true)
		{
			if(Input.GetKeyDown(defined_key))
			{
				open = !open;
			}
		}	
	}

	//Activate the Main function when player is near the door
	void OnTriggerEnter(Collider other)
	{
		if (other.gameObject.tag == "Player") 
		{
			//Debug.Log("Trigger Enter");
			(enter) = true;
		}
	}
	
	//Deactivate the Main function when player is go away from door
	void OnTriggerExit (Collider other)
	{
		if (other.gameObject.tag == "Player") 
		{
			//Debug.Log("Trigger Exit");
			(enter) = false;
		}
	}
	//@youtube.com/user/maksimum654321
}

First, you will need to add an Audio Source componement to the object that you are working with (in this case, the door that you want to open/close). You can do it like this:

  1. Select the object (the door)
  2. Click in Add Component > Audio > Audio Source

After that, you’ll have to add some code to the script. In the line 22, add the name to the AudioClip, like this:

public AudioClip doorSound;

And then add this line inside the if’s in the OnTriggerEnter and OnTriggerExit functions:

gameObject.audio.PlayOneShot(doorSound);

This will play the sound once, everytime you enter/exit the trigger zone of the door.

Nevermind I fixed it myself ,literaly without looking anywhere … tought it would be much harder then java … sorry for dumb question …