As part of a course that I am taking, I am working on my first project using Unity / C#. After following the step-by-step instructions, the project is complete and working as it is supposed to.
I would like to include a few additional things within the project, but since this is my first time working with Unity and C#, i am not sure as to the steps and scripting that is needed to complete adding an Exit function into the project.
The project has a Next page and Restart Text field (created using Game Object → UI → Text). I would like to add Exit to the project (created using the UI->Text), but am not sure as to the scripting aspect.
- Do you add the Exit Script into the existing script (shown below) or is it better to create a new Script into the Assets and go from there?
- If you add the Exit script into the existing script, where is it added?
- And of course, what script write-up would you use?
I appreciate any help that anyone can provide. Here is the existing script of the project:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
public class GamePlay : MonoBehaviour, IDragHandler, IDropHandler {
public RectTransform background;
public RectTransform crntPainting;
public Button nextButton;
public Button restartButton;
public Text score;
int learnerResponse;
static int itemNumber;
static int numCorrect;
int[ ] answers = new int[ ] {-1, 0, 1, 1, 0, 1, 0, 0, 0, 1, 0, 0};
// Use this for initialization
void Start () {
itemNumber = 1;
numCorrect = 0;
}
public void nextItem() {
itemNumber++;
print("itemNumber = " + itemNumber);
background.GetComponent().color = new Color(0.705882353f,0.705882353f,0.705882353f,1);
crntPainting.GetComponent().sprite = Resources.Load(“Images/image” + itemNumber, typeof(Sprite)) as Sprite;
crntPainting.position = new Vector2(512,384);
if (itemNumber == 11) {
nextButton.interactable = false;
}
}
public void restartGame() {
itemNumber = 1;
numCorrect = 0;
background.GetComponent().color = new Color(0.705882353f,0.705882353f,0.705882353f,1);
score.text = “”;
crntPainting.GetComponent().sprite = Resources.Load(“Images/image” + itemNumber, typeof(Sprite)) as Sprite;
crntPainting.position = new Vector2(512,384);
nextButton.interactable = true;
}
public void OnDrag(PointerEventData eventData) {
crntPainting.position += new Vector3(eventData.delta.x, eventData.delta.y);
}
public void OnDrop(PointerEventData eventData) {
print(crntPainting.position.x + " " + crntPainting.position.y);
learnerResponse = -1;
if (crntPainting.position.x > 542) {
learnerResponse = 1;
print (“Rembrandt Response”);
}
else if (crntPainting.position.x < 482) {
learnerResponse = 0;
print (“NonRembrandt Response”);
}
if (learnerResponse != -1) {
if (learnerResponse == answers[itemNumber]) {
print (“Correct”);
numCorrect++;
background.GetComponent().color = new Color(0,1,0,1);
}
else {
print (“Incorrect”);
background.GetComponent().color = new Color(1,0,0,1);
}
score.text = numCorrect + “/” + itemNumber;
}
}
}