OK, using this generic code for enemies…problem is, the Unity 4.6 FPS character controller, can’t be added to the enemy PreFab…it works if I add it in the hieracharcy…but won’t work from a prefab, that I want to spawn.How do I fix this?
using UnityEngine;
using System.Collections;
public class navmesh : MonoBehaviour {
NavMeshAgent agent;
public Transform target;
// Use this for initialization
void Start () {
agent = GetComponent<NavMeshAgent>();
}
// Update is called once per frame
void Update () {
agent.SetDestination(target.position);
}
}