adding gameobject to FPS arms

hey everyone!

how do i pick up an object so that the gameobject is attached to my FPS arms?

untill now i managed to get a UI appear within a trigger zone saying “pick up object on F”.
however i only actiave the pickup animation on F and no object is in my arms.

do i need to set the gameobject as disabled in the scene and enable it on pickup F or how ?

all the bests

@linelade This would be a good example, you might have to modify it to fit your needs.

 private bool HoldingWeapon;

    private LayerMask Weapon;
    

    Vector3 hold;
    Vector3 point;

    public Transform HeldWeapon;
    public Transform self;
    Collider collider;
    public float range = 2;
    public GameObject Gun;

and this would be what you would put in an if statement checking if the F button is pressed.

 RaycastHit hit;
        Vector3 forward = transform.TransformDirection(Vector3.forward) * 3f;

        if (Physics.Raycast(transform.position, (forward), out hit, range, Weapon))
        {
            hold = transform.TransformVector(0, 0, 0);


            Gun = hit.collider.gameObject;

            collider = Gun.GetComponent<Collider>();
            collider.enabled = false;

            Gun.transform.parent = HeldWeapon;
            Gun.transform.localRotation = Quaternion.Euler(0, 0, 0);
            Gun.transform.localPosition = Vector3.zero;

            HoldingWeapon = true;
            Gun.GetComponent<Rigidbody>().isKinematic = true;

Hope this helped, have a nice day.