Hi, i was wondering if there is a way to affect everyting in my game affected by gravity and physics, like i have grenades, and they can be thrown VERY FAR and its un realistic, and my player doesnt realisticly fall when i jump and what not.
thank you 
Menu Item: “Edit > Project Settings > Physics”
what would be some good values?
Well it would need to be a negative y value to pull things downward, and for reference the gravity on earth is about 9.8. Besides that just try out different values since it really depends on what you want for your game.
In my Unity it’s -9.81 (for Y-axis) actually, since it should fall down. But I wonder why it wasn’t turned on from the beginning… I mean, I didn’t experience such problems.