Adding Intimidation

I have a rather basic looking robot model that I’d like to use in a scifi-horror (think System Shock) type game. Any suggestions for aspects of Unity I can use to make a model more “intimidating” and scary? Just curious if anybody had some creative ideas.

Can you be more specific - what is an aspect of Unity?

Off the top of my head - a shader can make a model look more intimidating. So can fancy lighting effects. Particle systems can make a visual more vibrant or impactful, and camera shake, sound FX can add elements to a design that increases scary factor by 4.327 %. :hushed:

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