Add an if statement to check for whatever key you want to use as the jump & add an impulse force vector3.up*[whatever jump force you want]
You will probably need a large jump force to get it to show, maybe start with a force of 5000 to see how it goes. You will also want to include a check that the ball is grounded in your if statement otherwise it will jump every time you press the jump key even if the ball is in midair.
Thats because you are checking for a floor collision when you are no longer touching the floor!
Try just removing the if check and just setting grounded to false on collision exit.