Adding keys to a static Dictionary doesn't keep the values at the end of the function

Hi,

well I use static variables because it isn’t destroyed at the end of the function… So, I have that code:

public class mInput {
	
	public static Dictionary<string, KeyCode> inputMap;

	public static void LoadAllKeysFromConfig() {

		inputMap = new Dictionary<string, KeyCode>();

		inputMap.Add("Exp", GetKeyFromString("L"));

		inputMap.Add("Kill", GetKeyFromString("K"));

		inputMap.Add("FPS", GetKeyFromString("F10"));

		inputMap.Add("EnableGUI", GetKeyFromString("F1"));

		inputMap.Add("GameMenu", GetKeyFromString("Escape"));

		inputMap.Add("Inv", GetKeyFromString("E"));

		inputMap.Add("Waypoint", GetKeyFromString("P"));

		inputMap.Add("ToggleMap", GetKeyFromString("M"));

		inputMap.Add("SwitchView", GetKeyFromString("V"));

		inputMap.Add("TakeScreenShot", GetKeyFromString("F2"));

		inputMap.Add("Laser", GetKeyFromString("L"));

		inputMap.Add("FlashLight", GetKeyFromString("F"));

		inputMap.Add("Reload", GetKeyFromString("R"));

		inputMap.Add("Console", GetKeyFromString("F12"));

		inputMap.Add("SendCommand", GetKeyFromString("Return"));

		inputMap.Add("Unlock", GetKeyFromString("U"));

	}

	private static KeyCode GetKeyFromString(string KeyStr, bool IgnoreCase = true) {
		return (KeyCode)System.Enum.Parse(typeof(KeyCode), KeyStr, IgnoreCase);
	}

}

(I call LoadAllKeysFromConfig() from a Start() function from another script)

But when I want to request some control, NullReferenceException appears, why?

Thanks in advance.
Bye.

The code itself seems to work.
Are you sure there are no calls to inputMap before you run LoadAllKeysFromConfig() the first time ?

To ensure this you could make a getter (since the values are hardcoded and all)

private static Dictionary<string, KeyCode> inputMap;

	public static Dictionary<string, KeyCode> InputMap {
		get {
			if (inputMap == null)
			{
				LoadAllKeysFromConfig();
			}
			return inputMap;
		}
	}