Okay so I have a space ship thats firing missiles. I am using Ridgidbody.AddForce to control the ship.
When I fire a projectile I want to add the speed (or momentum) of my ship to the missile, otherwise the faster I travel the missile leaves my ship and either I crash into it, or it trails behind me.
Any ideas?
The projectile has a Force variable that applies an AddForce to it once it enters the scene.