I would like to be able to bake 2 versions of a lightmap and then be able to switch between them per object. The purpose of this is to be able to do things like switch a light on and off in a single room without changing the lighting on the rest of the scene.
I accomplished this in Unity 4 by:
Adding additional lightmap textures to the lighting data
Choosing that lightmap index for the individual objects in the chosen room when the lights were switched off
I’m not seeing a way to add extra maps to a lighting data asset. Is this still possible?