Q. Using C#, How do I add tool tips on mouse hover when using just:
GUILayout.Button.
i.e
EditorGUILayout.BeginVertical();
if (GUILayout.Button(“View Matches Object”))
EditorApplication.ExecuteMenuItem(“GameObject/Align View to Selected”);
EditorGUILayout.EndVertical();
I can make them work with the following method, but then the button doesn’t scale itself when the window size of the inspector is changed (which is what I want)
if (GUILayout.Button(new GUIContent(“Unparent”, “This is the tooltip”), EditorStyles.miniButton, GUILayout.Width(128)))
{
}
If I try to put a tooltip in the same place just using GUILayout.Button the button itself seems to change and nothing else happens.
I.e
if (GUILayout.Button(“View Matches Object”, “Tooltip”))
I ideally want the buttons to scale with the window as they do with just GUILayout.Button,
but to have tooltips also.
Any Knowhow?
Thanks
Chris