Why does NGO log this every time I select a gameobject with a NetworkBehavior component? This does not seem useful and I don’t see anything I’ve done that would be causing this as the classes are very simple.
When is it expected to log this out and why do I always see it?
// Logs for this variable every time.
public class NetworkedStateObject : NetworkBehaviour
{
public NetworkVariable<int> StateObjectId = new NetworkVariable<int>();
}
// Logs for the base class and these variables every time.
public class Pointer : NetworkedStateObject
{
public NetworkVariable<Vector3> EndPoint;
public NetworkVariable<bool> IsOn;
}
Adding NetworkVariable StateObjectId
Adding NetworkVariable EndPoint
Adding NetworkVariable IsOn