Hello!
I’m having a little trouble finding a simple solution to adding a new layer of a category from photoshop into unity with PSB workflow.
So, basically, I have a tonne of categories/layers for making a bunch of characters from one PSB.
Such as head, weapon, left leg… etc.
I’ve imported & set up the PSB in unity with bones, geometry & weights & have been animating with it for a while. But I now want to start adding new items. Such as new weapons & such, without just starting again & rerigging the whole PSB.
However, with Sprite Skin 5 (Unity 2020.3.19f1) if I try to just bring in the new PSB & copy over the old bones & meshes to the new PSB, I get an error with the meshes since the number of layers don’t add up. Which prevents me from a quick copy & paste that will save all the bone assignments for each part.
If I want to now add just this 1 new weapon manually for instance into the weapon category, what’s the best way to go about that so it links up with the current bone setup?
I’ve watched a lot of tutorials on the initial setup, but can’t find any that tackle this post-setup process.
I hope this makes sense?! Any help is appreciated.
Thanks
