Adding 'new prefab' in Project

hey -
I’ve been using Unity for a while, but strangley haven’t come accross this as I’m mainly dealing with the scripting side…

ok, so if I add a new prefab to a project RightClick → Create → New Prefab it adds a new prefab.

Now, I can’t drag anything onto it (scripts, audio), I can’t insert it into the scene and I can’t add anything to it through the inspector or the Component window as all options are greyed out.
It appears to be a useless dead prefab that you can’t do anything with except delete :?

So the question is…
How do you create a new (empty) prefab, add components to it and use it in a scene!

Secondly… if I created a new Game Object, such as one of the generic options GameObject → Create Other → Cube and then proceed to add some scripts and audio to it… how can I save this into my Project so I can instantiate it in other scenes/scripts?

Thanks! :smile:

Drag it onto an empty prefab (which answers your first question as well).

–Eric

…as simple as that!
thanks Eric!

Cheers.