Adding open position instead of rotation (Door Script)

Hi, i’m quite new to C# and was wondering if someone could help me with adding a position element to this. I’ve tried transform.position to no avail and only get errors. This is for opening drawers, which cannot be rotated.

using System.Collections;
using UnityEngine;

namespace UltimateSurvival.Building
{
	public class Door : InteractableObject 
	{
		public bool Open { get { return m_Open; } }

		[SerializeField]
		private Transform m_Model;

		[SerializeField]
		private Collider m_Collider;

		[Header("Functionality")]

		[SerializeField]
		private Vector3 m_ClosedRotation;

		[SerializeField]
		private Vector3 m_OpenRotation;

		[SerializeField]
		[Range(0.1f, 30f)]
		private float m_AnimationSpeed = 1f;

		[SerializeField]
		[Range(0.3f, 3f)]
		private float m_InteractionThreeshold = 1f;

		[Header("Audio")]

		[SerializeField]
		private SoundPlayer m_DoorOpen;

		[SerializeField]
		private SoundPlayer m_DoorClose;

		private bool m_Open;
		private float m_NextTimeCanInteract;


		public override void OnInteract(PlayerEventHandler player)
		{
			if(Time.time > m_NextTimeCanInteract)
			{
				StopAllCoroutines();
				StartCoroutine(C_DoAnimation(!m_Open));
				m_NextTimeCanInteract = Time.time + m_InteractionThreeshold;

				if(m_Open)
					m_DoorOpen.PlayAtPosition(ItemSelectionMethod.RandomlyButExcludeLast, transform.position);
				else
					m_DoorClose.PlayAtPosition(ItemSelectionMethod.RandomlyButExcludeLast, transform.position);
			}
		}

		private IEnumerator C_DoAnimation(bool open)
		{
			m_Collider.enabled = false;

			m_Open = open;
			var targetRotation = Quaternion.Euler(open ? m_OpenRotation : m_ClosedRotation);

			while(Quaternion.Angle(targetRotation, m_Model.transform.localRotation) > 0.5f)
			{
				m_Model.transform.localRotation = Quaternion.Lerp(m_Model.transform.localRotation, targetRotation, Time.deltaTime * m_AnimationSpeed);
				
				yield return null;
			}

			m_Collider.enabled = true;
		}
	}
}

Instead of rotating the object in script what you should do is make 2 animations one with your door mesh with 2 keyframes 1 with the door open and another with it closed. Then do the same with the drawer make an animation with 2 keyframes one with it shut and another with it open. There is no need to use code at all actually. Try looking online for how to animate a door in unity.