Adding physics to a character controller?

Are there any tutorials out there on how to do it? Collisions against rigidbodies either don’t work or feel very bad.

Like for example if I have a vehicle that collides with a player that has a character controller attached, the vehicle will either fly around the area, etc, or it’ll push the player and keep moving and so on. So even if the player comes into contact with an extremely heavy, fast moving object, the player won’t budge. When I manage to code a workaround to prevent one thing from happening, another occurs. I can solve all of this when using two rigidbodies, just not a character controller + rigidbody.

I can’t seem to find any resources to use as a basis on where to go next.

Please don’t cross-post. Why did you not respond to the reply you had here instead of creating a new post?

I can’t see a response

There’s a response immediately below the question. You can’t see that? Regardless, please don’t cross-post.