Adding physics to animated chracter?

hello, I have rigged and animated my main charachter, idle, walking, jumping etc

But how do i make it so it is affected by physics? If i make it an “rigedbody” it loses all animation :confused:

Pleas help

You probably want to add a character controller component to your object. This has some physical behaviour (ie, it collides correctly with objects it runs into) but also gives you immediate control over movement.