I’m trying to add physics to an imported fbx asset so that I can walk around on it, it’s a ground plane.
From what I can work out I should simply be able to check the ‘generate colliders’ button under fbximporter, click ‘apply’ and that’s it. However it doesn’t work for me as when I play the game I just fall through the world?
Does anyone know what I’m doing wrong?
Any help greatly appreciated.