Adding Plane Mesh to prefabs in inspector

I want to create a prefab that its mesh being a Plane.
I can create Planes like game object, but when customizing a prefab, I can not select the built-in mesh like “Plane” in the mesh filter, I can only can see my own project mesh.

Is there anyway to accomplish this?
(Yes I could create a plane mesh my own, but why not access the already build-in ones?

Thanks.

Drag the prefab to your game scene, edit the mesh the way you see fit. Then when you’re happy with the results drag the object from the scene view back to your prefab.

The prefab will then reflect your changes.

Thank, however I quite don’t understand you solution, moving from prefab to scene can be done, but moving back not.

In the scene you can move (in the scene), rotate, scale etc your object but not move it back to the project.

Maybe I understood you wrong?

Besides, even if this is possible , there is the exact problem, I can not select in mesh filter inspector the “plane” mesh, only custom ones.

I am going to use my custom plane, however will be nice to now how to do it with prebuilds meshes.

Thanks.