Adding real life physics behavior on 3-d object.

Hello,
I’ve been working on a Jenga like game in AR. It is my first time with unity 3-d and so need a little push towards how I can get these Jenga blocks to follow real life physics behavior. As you can see in the image attached below, the blocks should topple when the support is the least, but instead they topple to a certain extent but then just hang mid air. I just need to know where to start and how to add these behaviors to the blocks to simulate a real life experience.
Also if they do topple, they tend to completely deform and change the shape into something ridiculous like a plane or something as shown in the second image.

1 Answer

1

Hello. If you do this:


you will get this result:
180437-physicsofcubes2.gif

Hi @DenisIsDenis , I am sorry but it isn't clear what you are trying to show here. Am I missing on something?