Hey,
do only i experience this bug? When you manipulate the rotation.z value in the inspector, the animator also gets the position.z value set. Which is kinda super annoyin.
thanks!
Hey,
do only i experience this bug? When you manipulate the rotation.z value in the inspector, the animator also gets the position.z value set. Which is kinda super annoyin.
thanks!
That’s really weird! Does it persist after re-launching Unity? What version is this?
It seems like the bug is connected to my start scene. New animations are fine