So imagine a game where you have a level editor allowing you to create new levels. There’s a scene that shows all of the levels in a grid view that currently exist within a folder containing all levels.
How would I be able to add new levels / scenes to the game at runtime? So the game would find each scene that exists in the folder and add it to the game’s build settings. This way I can go through the list of scenes and pick the one I want to load, like a level selector.
Apparently this can’t be done? Yet I’ve seen people with level editors and the ability to load levels…