adding sphere colider rotation movment changed

hi guys after added to my object shpere to my object, i notist that the rotation movment that was avilable befor is not happaning, or happaning but really really slow.

any ideas why or how to fix it

apperently adding the collider is making the object “havier”

i added force and the problem was solved

This will help you


  <!-- Target to build in the project reference; by default, this property is blank, indicating the default targets-->
  <!-- Extra item type to emit outputs of the destination into. Defaults to blank. To emit only into this list, set the ReferenceOutputAssembly metadata to false as well. -->