Hi All,
I recently added the Unity Ads function to my mobile game and really liked the simplicity of use.
The game is a “flick” sport type and it has 200-300 daily users (I hope to increase this with the next few updates).
I was just thinking about the idea of adding further advertising to the boards in the stadium. There are three tiers in the stand, so plenty of space to add them. However, I’m not sure of the best way to go about this.
I could add sponsor logos to the advertising boards directly in each build. This might be a bit rigid though, especially when a logo is to be changed or removed, I would have to publish an update each time. There could be some flexibility where the logo can be hidden when it finds an online instruction to do so, but new logos will require a new publish.
Alternatively, the logos could be stored online and downloaded to the app. This would give me real-time control on what logos appear in the game. Would there be potential issues with this approach? What would be the best way to implement something like this?