Hi,
I have posted this in general shaders ( https://forum.unity.com/threads/adding-stencil-buffer-to-urp-shader.1096291/ ), but sadly no reply, we are using MARS to create an AR project and this would really help us move along if someone could help.
I am new to shader coding, but have managed to get a basic shader to work with a stencil buffer as I need to for our project.
I have a stencil write shader, and simply read it within my stencil read shader as follows
[IntRange] _StencilRef (“Stencil Reference Value”, Range(0,255)) = 0
…
Stencil {
Ref [_StencilRef]
Comp Equal
}
A couple of questions -
a) How would I get hold of the Unity Source for the URP shaders (currently using Lit for starters), so I can add my Stencil code to it? (I will just leave the rest of the code as is as, just want to control the stencil buffer)
b) Is there another method to do this that I am not aware of?
Thanks for your help,
Matt