adding teams unet

Im wondering on how to add teams to unity allowing a player to be assigned either team 1 or team 2 Also wondering would I set this all up in the onserveraddplayer?

public override void OnServerAddPlayer(NetworkConnection conn, short playerControllerId)

        var player = (GameObject)GameObject.Instantiate(playerPrefab, spawns.position, Quaternion.identity);

        NetworkServer.AddPlayerForConnection(conn, player, playerControllerId);

        Debug.Log("Client has requested to get his player added to the game");


You Got Too Many Anwers, LOL