Adding to a text component?

I’m trying to set up some way to display what round I’m on in my game. I have a canvas with a text item called “Text” and I want that to increase by one each time my round changes (I have a void for when the round ends already)

I’ve found examples where they set the round manually, meaning like round=7, round=9 etc, but I need the round to go up each time a round ends.

Thanks in advance

Add by script so every time the round starts the round will add 1 like
Text roundText = “Round”;
Int roundNumber = 1;

Void RoundStart() // or whenever you call the round text
{
    roundText = roundText + roundNumber++;
}

And don’t forget to add using.unityengine.ui at the top.