Adding translucency to a shader??

How would i go about adding translucency to a shader? links? tutorials?

What you are probably looking for is alpha blending, which simulates transparency. How you modify a shader to add alpha blending depends on how the original shader was written.

search the forum as “fake transcluency” i posted couple examples long ago.

well idealy i want to add it to the nature occlusion shader… but i have a feeling that is going to be more complicated than i want to get into right now. was also thinking of trying to add it to the diffuse detail shader?

You should clarify whether you are looking for translucency or transparency.

both, but i was asking more twords the translucency side.

Real translucency is a very hard thing to pull off.

i think ill try Aubergine fake translucency. and i just want it to be fast, and look like the nature leaves shader, im not to concerned with “real”…