HI,
I’m about to build a WorldBuilder, and then of course I need to be able to place trees at the terrain in runtime.
If what I have heard is true the unity terrain editor is just a c script, so I would be able to do the same thing in my scripts, can I do that?
I have already discovered how to use splatmaps and heightmaps but now to the trees.
Can I place trees on the terrain from a .js or c script?
If I can’t post a “NO” instead of not answering