I’m wondering- say I have a situation where I have to build a set of strings in the inspector, so no strings are hard coded- how would I add a variable into this string?
I’m thinking something like this- this would be in a field in the inspector for assigning strings- and using the markup of when you’d print() a string. Here, Charname is the name of the player, stored in another script, referenced into this one.
"Do you want me to repeat that, " + Charname + "?"
So is there any way that I can do this in the inspector? I can’t hardcode it in- because I know the values in there can change. So, any way to do this?