Adding vertex in unity to imported blender meshes possible?

Hi there!

Let’s say I have a simple blender cube, normal faces, normal corners (8 vertex). Is it possible to add another 12 vertex points to it in unity or must I replace the mesh or whatever other solution?

Yes.

https://docs.unity3d.com/Manual/GeneratingMeshGeometryProcedurally.html
https://docs.unity3d.com/ScriptReference/Mesh.html

The procedure is the same for all meshes, whether they originated from blender or not.

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ty!