Hi there!
Let’s say I have a simple blender cube, normal faces, normal corners (8 vertex). Is it possible to add another 12 vertex points to it in unity or must I replace the mesh or whatever other solution?
Hi there!
Let’s say I have a simple blender cube, normal faces, normal corners (8 vertex). Is it possible to add another 12 vertex points to it in unity or must I replace the mesh or whatever other solution?
Yes.
https://docs.unity3d.com/Manual/GeneratingMeshGeometryProcedurally.html
https://docs.unity3d.com/ScriptReference/Mesh.html
The procedure is the same for all meshes, whether they originated from blender or not.
This yes made my day…
no wait…
my weekend!
ty!