Adding "You Chose *This Option*" (Just like every episode ending in Telltale Games)

Hello everyone, this is my first thread so i don’t really know if im writing this under the right category (i’m sorry if i’m not). Im working on my first game which is a “Choose your own destiny” type of a game just like Until Dawn or Telltale Games. My question is i want show the player what he/she choose to end in the way he/she did. If the player choose a critical choice to change the pace of the game, i want to let him/her know that “this ending happened because you choose these options. So if you want to change the ending in your next play through you should look for the other options”. I don’t know if i’m making myself clear so i’m leaving this example here. Thank you if you can answer my question. :slight_smile:

Link doesn’t work, and it isn’t clear what exactly your question is. I’ll take a guess you’re just looking for general tips here, so:

  1. To store such is pretty much like any other save data, you set some variables somewhere. I personally do my saving using a static singleton class then record that to file using a JSON conversion.
  2. How exactly do you store that? You can do that lots of ways, a bunch of enums, you can store the raw string they chose, or an index number of the decision, your choice.
  3. How to present such, that you’ll have to decide on yourself. There is no canned solution for this sort of thing I don’t think. Probably toss it into some kind of UI control that lets them page/scroll through it, with whatever bells and whistles you want. I know some games like to present it more graphically with a flow chart which can be quite complicated.