Unity Discussions
AddInputDependency() issues if used on the first frame?
Unity Engine
Entities
,
Physics
romeo_ftv
August 6, 2020, 2:09pm
8
Try:
BuildPhysicsWorld
ColliderCast for collisions
determine final target position
modify MotionVelocity with PostSolveJacobians callback
StepPhysicsWorld
Example:
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